Hover Car System

Role: Developer

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About

The Hover Car System is an easy to use System to create physically based hovering vehicles of all kinds. It was build with performance and usability in mind to allow for easy implementation in your projects.
You can easily use your own meshes with this system.
This pack includes an AI-Controller and a spline based navigation-system for hovering vehicles.

Description

Features:

optimized physics based movement
Spline-Track Blueprint + AIController included
supports static and animated skeletal meshes
easy to adjust and implement into your project. (fancy construction script)
supports no gravity and "stick to surface" modes.
AI race game demo map included.

New things learned

PhysX Car, Suspensions

Problems Solved

Getting the Physics to work
Making a 6-DOF controller
Making a 6-DOF AI-controller

Personal Goal

I love the idea of hover cars, so I wanted to create my own version
and make it accessible to other people for a low fee.

Project Link:

http://www.unrealengine.com/marketplace/hover-car-system

Showcase

Images




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Contact

You have an interesting project and need help? Hit me up tankbustergames@gmail.com

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